<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Classic Tetris on Darkstars.me</title><link>https://darkstars.me/docs/tetris/</link><description>Recent content in Classic Tetris on Darkstars.me</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://darkstars.me/docs/tetris/rss.xml" rel="self" type="application/rss+xml"/><item><title>NTSC Mechanics: DAS vs. Rolling</title><link>https://darkstars.me/docs/tetris/howtoplay/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://darkstars.me/docs/tetris/howtoplay/</guid><description>&lt;p&gt;Classic NES Tetris (NTSC) has evolved from a simple 1989 puzzle game into a high-speed esport that pushes the limits of human dexterity. At the center of this evolution is how players move the &amp;ldquo;tetriminos&amp;rdquo; to the left and right.&lt;/p&gt;&#10;&lt;p&gt;The NTSC version runs at 60Hz. Compared to modern Tetris, there are vastly different mechanics in how the pieces move and are generated. Missing features include:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;No Wall Spins:&lt;/strong&gt; A piece in NES Tetris needs to fit exactly and cannot be &amp;ldquo;kicked&amp;rdquo; or moved to the side during a rotation.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;No 7-Bag:&lt;/strong&gt; The 7-bag generation of modern Tetris does not exist. Each piece is chosen independently, meaning you could theoretically get the same piece an infinite amount of times in a row.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;There are currently two primary methodologies for piece movement: &lt;strong&gt;DAS&lt;/strong&gt; and &lt;strong&gt;Rolling&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>