🎯 The Goal
Be the first to score 3 Victory Points (VP) by safely navigating the cosmic grid to steal space flags and deliver them back to your base. Personal color flags are worth 2 VP, while neutral white flags are worth 1 VP.
⚙️ Core Actions
Each round, players alternate activating their two cosmic ant tokens, combining movement with tactical cardplay:
- Jump & Orient: Move your ant to an adjacent empty space, then rotate its token to change its personal gravity arrow.
- Resolve Gravity Fall: Whenever the board changes, your ant immediately “falls” in the direction of its arrow until it safely hits an obstacle (an asteroid, base, or another ant) or plunges into the deep void of space (sending it to the hospital).
- Fire Weapons (BAM!): Play red weapon cards along a strict geometric line of fire to blow up blocking asteroids or blast enemy ants across the board, potentially triggering a game-ending “Splat” against solid terrain.
- Deploy Equipment (ZAP!): Utilize green gadget cards to trigger map-wide effects, like activating thrusters, relocating floating asteroids, or manipulating magnets without needing a line of fire.
- Capture & Pass Flags: Hover over an adjacent base facing toward it to pick up a flag. Coordinate positioning with your second ant token to pass the flag hand-to-hand across empty space for a safe touchdown.
🧠 Why you’ll like it
It is a delightfully chaotic tactical skirmish game where positioning means everything and spatial logic is flipped on its head. Because your units do not just walk—they fall—every single movement requires you to program your personal gravity vector ahead of time. This leads to spectacular moments where you blow up an asteroid just to make an opponent helplessly drift into a minefield, or catch a pitched flag mid-air during a terminal drop.