🎯 The Goal
Secure political dominance over the planet Arrakis by being the first player to cross the 10 Victory Point threshold through military victories and faction alliances.
⚙️ Core Actions
Utilize your hand of cards to coordinate round steps:
- Agent Turns: Send your limited agents to planetary board spaces matching icons on your cards to gather spice, water, solaris, or influence.
- Faction Alliances: Climb influence tracks for the Fremen, Bene Gesserit, Emperor, and Spacing Guild to lock down immediate VP awards.
- Reveal Turn: Display your unplayed cards to generate purchasing power for better cards and military strength for the conflict space.
- Combat: Resolve the shifting end-of-round battle rewards using deployed troops and hidden intrigue cards.
🧠 Why you’ll like it
It is a tense fusion of deck-building and worker placement. Every single card placement matters, and hidden intrigue cards keep combat unpredictable until the final reveal.